Storyboarding is a common technique in HCI and design for
demonstrating system interfaces and contexts of use. Despite
its recognized benefits, novice designers still encounter
challenges in the creation of storyboards. Furthermore, as
computing becomes increasingly integrated into the
environment, blurring the distinction between the system and
its surrounding context, it is imperative to depict context
explicitly in storyboards. In this paper, we present two
formative studies designed to uncover the important elements
of storyboards. These elements include the use of text,
inclusion of people, level of detail, number of panels, and
representation of the passage of time. We further present an
empirical study to assess the effects of these elements on the
understanding and enjoyment of storyboard consumers.
Finally, we demonstrate how these guidelines were
successfully used in an undergraduate HCI class.
%0 Generic
%1 truong2006storyboarding
%A Truong, Khai N.
%A Hayes, Gillian R.
%A Abowd, Gregory D.
%B Proceedings of the 6th conference on Designing Interactive systems
%D 2006
%K design hci interface methodology storyboarding
%P 12-21
%T Storyboarding: an empirical determination of best practices and effective guidelines
%U http://portal.acm.org/citation.cfm?id=1142405.1142410
%X Storyboarding is a common technique in HCI and design for
demonstrating system interfaces and contexts of use. Despite
its recognized benefits, novice designers still encounter
challenges in the creation of storyboards. Furthermore, as
computing becomes increasingly integrated into the
environment, blurring the distinction between the system and
its surrounding context, it is imperative to depict context
explicitly in storyboards. In this paper, we present two
formative studies designed to uncover the important elements
of storyboards. These elements include the use of text,
inclusion of people, level of detail, number of panels, and
representation of the passage of time. We further present an
empirical study to assess the effects of these elements on the
understanding and enjoyment of storyboard consumers.
Finally, we demonstrate how these guidelines were
successfully used in an undergraduate HCI class.
%@ 1595933670
@conference{truong2006storyboarding,
abstract = {Storyboarding is a common technique in HCI and design for
demonstrating system interfaces and contexts of use. Despite
its recognized benefits, novice designers still encounter
challenges in the creation of storyboards. Furthermore, as
computing becomes increasingly integrated into the
environment, blurring the distinction between the system and
its surrounding context, it is imperative to depict context
explicitly in storyboards. In this paper, we present two
formative studies designed to uncover the important elements
of storyboards. These elements include the use of text,
inclusion of people, level of detail, number of panels, and
representation of the passage of time. We further present an
empirical study to assess the effects of these elements on the
understanding and enjoyment of storyboard consumers.
Finally, we demonstrate how these guidelines were
successfully used in an undergraduate HCI class.},
added-at = {2011-02-10T18:02:39.000+0100},
author = {Truong, Khai N. and Hayes, Gillian R. and Abowd, Gregory D.},
biburl = {https://www.bibsonomy.org/bibtex/2dbbf3b2c245bb79783b1c35698042b79/yish},
booktitle = {Proceedings of the 6th conference on Designing Interactive systems},
interhash = {24808d8ff6c7e9d88936891b6d71cd21},
intrahash = {dbbf3b2c245bb79783b1c35698042b79},
isbn = {1595933670},
keywords = {design hci interface methodology storyboarding},
organization = {ACM},
pages = {12-21},
timestamp = {2011-02-10T18:02:39.000+0100},
title = {Storyboarding: an empirical determination of best practices and effective guidelines},
url = {http://portal.acm.org/citation.cfm?id=1142405.1142410},
year = 2006
}