Аннотация
Agent based systems are becoming popular outside the agents research
community, among biologist, artists and in the game industry. Yet
tools are lacking that facilitate non-expert agent developers building
complicated agents for modelling and systems. As a part of our own
agent-based research programmes we have been developing such tools.
In this paper, we review the progress made, highlighting issues of
usability. Examples of agents developed in these tools are also given,
with an emphasis on intelligent virtual combat agents situated in
Unreal Tournament.
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