Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder.
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%0 Journal Article
%1 journals/cbsn/AntaoABCGMATM20
%A de Lima Antão, Jennifer Yohanna Ferreira
%A Abreu, Luiz Carlos De
%A de Almeida Barbosa, Renata Thaís
%A Crocetta, Tânia Brusque
%A Guarnieri, Regiani
%A Massetti, Thaís
%A Antunes, Thaiany Pedrozo Campos
%A Tonks, James
%A de Mello Monteiro, Carlos Bandeira
%D 2020
%J Cyberpsychology Behav. Soc. Netw.
%K dblp
%N 1
%P 16-22
%T Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder.
%U http://dblp.uni-trier.de/db/journals/cbsn/cbsn23.html#AntaoABCGMATM20
%V 23
@article{journals/cbsn/AntaoABCGMATM20,
added-at = {2024-10-06T00:00:00.000+0200},
author = {de Lima Antão, Jennifer Yohanna Ferreira and Abreu, Luiz Carlos De and de Almeida Barbosa, Renata Thaís and Crocetta, Tânia Brusque and Guarnieri, Regiani and Massetti, Thaís and Antunes, Thaiany Pedrozo Campos and Tonks, James and de Mello Monteiro, Carlos Bandeira},
biburl = {https://www.bibsonomy.org/bibtex/2764e3da2532427181087b5fc2ef42e78/dblp},
ee = {https://www.wikidata.org/entity/Q92905403},
interhash = {89223d7b3c4b094bbe9c1234dae3db4e},
intrahash = {764e3da2532427181087b5fc2ef42e78},
journal = {Cyberpsychology Behav. Soc. Netw.},
keywords = {dblp},
number = 1,
pages = {16-22},
timestamp = {2024-10-07T07:11:02.000+0200},
title = {Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder.},
url = {http://dblp.uni-trier.de/db/journals/cbsn/cbsn23.html#AntaoABCGMATM20},
volume = 23,
year = 2020
}