Abstract
The engineering of systems plays a significant role in the exciting field of virtual and augmented reality (VR and AR). Expectations are constantly rising. State-of-the-art VR/AR-applications often depend on multiple simulation aspects, from multimodal input processing and output generation to intelligent behavior of entities or agents. All too often, such diverse aspects define their own set of highly heterogeneous requirements which call for alternative and novel engineering approaches. Fortunately, there are constant advancements in software technology, from system architectures, design patterns, to programming paradigms or even programming languages which can either be applied to, or developed, refined, or put into practice in the VR/AR-domain for mutual benefits. However, despite the importance of such technological advancements, there seems to be a decreased interest in the engineering science over the last years. This panel counters this trend by openly addressing current and future challenges of the science of software engineering and system development in the field of VR and AR, asking:
What is the significance of software engineering and programming developments for our field?
What are important software engineering and programming developments to take into account?
How will we integrate the state-of-the-art of the engineering sciences continuously?
How will we value, i.e., publish, review, and rate technically oriented material?
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