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%0 Conference Paper
%1 conf/aiide/YapBHS11
%A Yap, Peter Kai Yue
%A Burch, Neil
%A Holte, Robert C.
%A Schaeffer, Jonathan
%B AIIDE
%D 2011
%E Bulitko, Vadim
%E Riedl, Mark O.
%I The AAAI Press
%K dblp
%T Any-Angle Path Planning for Computer Games.
%U http://dblp.uni-trier.de/db/conf/aiide/aiide2011.html#YapBHS11
@inproceedings{conf/aiide/YapBHS11,
added-at = {2024-09-19T00:00:00.000+0200},
author = {Yap, Peter Kai Yue and Burch, Neil and Holte, Robert C. and Schaeffer, Jonathan},
biburl = {https://www.bibsonomy.org/bibtex/2ebe147a3284654cfde69b289db136d41/dblp},
booktitle = {AIIDE},
crossref = {conf/aiide/2011},
editor = {Bulitko, Vadim and Riedl, Mark O.},
ee = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4055},
interhash = {cbbfb648243f0a63e7c38d264374eaa4},
intrahash = {ebe147a3284654cfde69b289db136d41},
keywords = {dblp},
publisher = {The AAAI Press},
timestamp = {2024-09-23T07:27:55.000+0200},
title = {Any-Angle Path Planning for Computer Games.},
url = {http://dblp.uni-trier.de/db/conf/aiide/aiide2011.html#YapBHS11},
year = 2011
}