Computer games are serious business and so is their quality: particularities of software testing in game development from the perspective of practitioners.
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%0 Conference Paper
%1 conf/esem/SantosMCNSS18
%A Santos, Ronnie E. S.
%A de Magalhães, Cleyton V. C.
%A Capretz, Luiz Fernando
%A Neto, Jorge S. Correia
%A da Silva, Fabio Q. B.
%A Saher, Abdelrahman
%B ESEM
%D 2018
%E Oivo, Markku
%E Fernández, Daniel Méndez
%E Mockus, Audris
%I ACM
%K dblp
%P 33:1-33:10
%T Computer games are serious business and so is their quality: particularities of software testing in game development from the perspective of practitioners.
%U http://dblp.uni-trier.de/db/conf/esem/esem2018.html#SantosMCNSS18
@inproceedings{conf/esem/SantosMCNSS18,
added-at = {2020-09-05T00:00:00.000+0200},
author = {Santos, Ronnie E. S. and de Magalhães, Cleyton V. C. and Capretz, Luiz Fernando and Neto, Jorge S. Correia and da Silva, Fabio Q. B. and Saher, Abdelrahman},
biburl = {https://www.bibsonomy.org/bibtex/20b4cd31031be652113ca9209afc46b68/dblp},
booktitle = {ESEM},
crossref = {conf/esem/2018},
editor = {Oivo, Markku and Fernández, Daniel Méndez and Mockus, Audris},
ee = {https://doi.org/10.1145/3239235.3268923},
interhash = {ce49792ca8411acf02df1e3da9a249db},
intrahash = {0b4cd31031be652113ca9209afc46b68},
keywords = {dblp},
pages = {33:1-33:10},
publisher = {ACM},
timestamp = {2020-09-09T14:10:28.000+0200},
title = {Computer games are serious business and so is their quality: particularities of software testing in game development from the perspective of practitioners.},
url = {http://dblp.uni-trier.de/db/conf/esem/esem2018.html#SantosMCNSS18},
year = 2018
}