Abstract
The use of computer graphics is governed by complicated communicative principles, especially in the contexts of interactive systems. The success of a pictorial communicative act depends on how the general principles can be adjusted to the concrete situational conditions. We describe pictorial communication as consisting conceptually of a semiotic and a perceptual component. Our considerations approach one particular aspect closely related with the perceptual component – the degree of naturalism in realistic computer graphics – and investigate its dependencies from an aspect belonging clearly to the semiotic component.
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