Please log in to take part in the discussion (add own reviews or comments).
Cite this publication
More citation styles
- please select -
%0 Book Section
%1 conf/dagstuhl/TogeliusCLMPPS13
%A Togelius, Julian
%A Champandard, Alex J.
%A Lanzi, Pier Luca
%A Mateas, Michael
%A Paiva, Ana
%A Preuss, Mike
%A Stanley, Kenneth O.
%B Artificial and Computational Intelligence in Games
%D 2013
%E Lucas, Simon M.
%E Mateas, Michael
%E Preuss, Mike
%E Spronck, Pieter
%E Togelius, Julian
%I Schloss Dagstuhl - Leibniz-Zentrum für Informatik
%K dblp
%P 61-75
%T Procedural Content Generation: Goals, Challenges and Actionable Steps.
%U http://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html#TogeliusCLMPPS13
%V 6
%@ 978-3-939897-62-0
@incollection{conf/dagstuhl/TogeliusCLMPPS13,
added-at = {2022-01-11T00:00:00.000+0100},
author = {Togelius, Julian and Champandard, Alex J. and Lanzi, Pier Luca and Mateas, Michael and Paiva, Ana and Preuss, Mike and Stanley, Kenneth O.},
biburl = {https://www.bibsonomy.org/bibtex/22dc8d93cc890bf7d813a6b0b60ae1431/dblp},
booktitle = {Artificial and Computational Intelligence in Games},
crossref = {conf/dagstuhl/2013dfu6},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
ee = {https://doi.org/10.4230/DFU.Vol6.12191.61},
interhash = {ee9e7c875c400621bb72528a78e2d664},
intrahash = {2dc8d93cc890bf7d813a6b0b60ae1431},
isbn = {978-3-939897-62-0},
keywords = {dblp},
pages = {61-75},
publisher = {Schloss Dagstuhl - Leibniz-Zentrum für Informatik},
series = {Dagstuhl Follow-Ups},
timestamp = {2024-04-10T13:59:36.000+0200},
title = {Procedural Content Generation: Goals, Challenges and Actionable Steps.},
url = {http://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html#TogeliusCLMPPS13},
volume = 6,
year = 2013
}