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Procedural Content Generation: Goals, Challenges and Actionable Steps.

, , , , , , and . Artificial and Computational Intelligence in Games, volume 6 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)

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The 2010 IEEE Conference on Computational Intelligence and Games Report Society Briefs., and . IEEE Comput. Intell. Mag., 6 (2): 10-14 (2011)The 2009 Simulated Car Racing Championship., , , , , , , , , and 2 other author(s). IEEE Trans. Comput. Intell. AI Games, 2 (2): 131-147 (2010)Search-Based Procedural Content Generation: A Taxonomy and Survey., , , and . IEEE Trans. Comput. Intell. AI Games, 3 (3): 172-186 (2011)A Panorama of Artificial and Computational Intelligence in Games., and . IEEE Trans. Comput. Intell. AI Games, 7 (4): 317-335 (2015)Editorial IEEE Transactions on Games: The First Four Years.. IEEE Trans. Games, 13 (4): 325-326 (2021)Increasing generality in machine learning through procedural content generation., and . Nat. Mach. Intell., 2 (8): 428-436 (2020)Model-free Neural Counterfactual Regret Minimization with Bootstrap Learning., , and . CoRR, (2020)ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation., , , , , , , and . CoRR, (2024)A comparative evaluation of procedural level generators in the Mario AI framework., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Procedural Content Generation in Games., , and . Computational Synthesis and Creative Systems Springer, (2016)