We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basic infrastructures of science, business, and social interaction. For human-computer interaction to advance in the new millennium we need to better understand the emerging dynamic of interaction in which the focus task is no longer confined to the desktop but reaches into a complex networked world of information and computer-mediated interactions. We think the theory of distributed cognition has a special role to play in understanding interactions between people and technologies, for its focus has always been on whole environments: what we really do in them and how we coordinate our activity in them. Distributed cognition provides a radical reorientation of how to think about designing and supporting human-computer interaction. As a theory it is specifically tailored to understanding interactions among people and technologies. In this article we propose distributed cognition as a new foundation for human-computer interaction, sketch an integrated research framework, and use selections from our earlier work to suggest how this framework can provide new opportunities in the design of digital work materials.
p2 "in traditional views of cognition, the boundaries are those of individuals" p2 ä cognitive process is delimited by the functional relationships among the elements that participate in it, rathern than by the spatiial co-location of the elements" p4 "cognitive processes involve trajectories of information" - read Hutchins, "Cognition in the Wild" p6 "this means that in order to understand situated huiman cognition, it is not enough to know how the mind processes information. It is also necessary to know how the information to be processed is arranged in the material and social world" ie. designing for the individual is not sufficient. - basically confirms my suspicions that the issues in building tools are both complex and highly tied to the domain/culture of interest p8 - see fig 1 - p9 cognitive ethnography feeds DC theory by "providing the corpus of observed phenomena that the theory must explain" p9 the idea of research loop - from observation to theory to design and back to new ethnographic observation - the real point of validation is for reportable results for community. p17 - people form a tightly coupled system with their environments
%0 Journal Article
%1 hollan00
%A Hollan, J.
%A Hutchins, E.
%A Kirsh, D.
%D 2000
%J ACM Transactions on Computer-Human Interaction
%K adoption cognition distributed
%N 2
%T Distributed cognition: Toward a new foundation for human?computer interaction research
%U http://www.cs.toronto.edu/~nernst/papers/hollan00distributed.pdf
%V 7
%X We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basic infrastructures of science, business, and social interaction. For human-computer interaction to advance in the new millennium we need to better understand the emerging dynamic of interaction in which the focus task is no longer confined to the desktop but reaches into a complex networked world of information and computer-mediated interactions. We think the theory of distributed cognition has a special role to play in understanding interactions between people and technologies, for its focus has always been on whole environments: what we really do in them and how we coordinate our activity in them. Distributed cognition provides a radical reorientation of how to think about designing and supporting human-computer interaction. As a theory it is specifically tailored to understanding interactions among people and technologies. In this article we propose distributed cognition as a new foundation for human-computer interaction, sketch an integrated research framework, and use selections from our earlier work to suggest how this framework can provide new opportunities in the design of digital work materials.
@article{hollan00,
abstract = {We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basic infrastructures of science, business, and social interaction. For human-computer interaction to advance in the new millennium we need to better understand the emerging dynamic of interaction in which the focus task is no longer confined to the desktop but reaches into a complex networked world of information and computer-mediated interactions. We think the theory of distributed cognition has a special role to play in understanding interactions between people and technologies, for its focus has always been on whole environments: what we really do in them and how we coordinate our activity in them. Distributed cognition provides a radical reorientation of how to think about designing and supporting human-computer interaction. As a theory it is specifically tailored to understanding interactions among people and technologies. In this article we propose distributed cognition as a new foundation for human-computer interaction, sketch an integrated research framework, and use selections from our earlier work to suggest how this framework can provide new opportunities in the design of digital work materials.},
added-at = {2006-03-24T16:34:33.000+0100},
author = {Hollan, J. and Hutchins, E. and Kirsh, D.},
biburl = {https://www.bibsonomy.org/bibtex/2993e55feec7e0da4eb07feb220a39f9b/neilernst},
citeseerurl = {hollan00distributed},
citeulike-article-id = {121858},
comment = {p2 "in traditional views of cognition, the boundaries are those of individuals" p2 "a cognitive process is delimited by the functional relationships among the elements that participate in it, rathern than by the spatiial co-location of the elements" p4 "cognitive processes involve trajectories of information" - read Hutchins, "Cognition in the Wild" p6 "this means that in order to understand situated huiman cognition, it is not enough to know how the mind processes information. It is also necessary to know how the information to be processed is arranged in the material and social world" ie. designing for the individual is not sufficient. - basically confirms my suspicions that the issues in building tools are both complex and highly tied to the domain/culture of interest p8 - see fig 1 - p9 cognitive ethnography feeds DC theory by "providing the corpus of observed phenomena that the theory must explain" p9 the idea of research loop - from observation to theory to design and back to new ethnographic observation - the real point of validation is for reportable results for community. p17 - people form a tightly coupled system with their environments},
description = {sdasda},
interhash = {fdfd0822ad68d03ed1a5869057104011},
intrahash = {993e55feec7e0da4eb07feb220a39f9b},
journal = {ACM Transactions on Computer-Human Interaction},
keywords = {adoption cognition distributed},
number = 2,
priority = {0},
timestamp = {2006-03-24T16:34:33.000+0100},
title = {Distributed cognition: {T}oward a new foundation for human?computer interaction research},
url = {http://www.cs.toronto.edu/~nernst/papers/hollan00distributed.pdf},
volume = 7,
year = 2000
}