In this paper, we describe the challenge of adequately
characterizing and measuring experiences associated with playing
digital games. We discuss the applicability of traditional usability
metrics to user-centred game design, and highlight two prominent
concepts, flow and immersion, as potential candidates for
evaluating gameplay. The paper concludes by describing the
multi-measure approach taken by the Game Experience Research
Lab in Eindhoven.
%0 Journal Article
%1 IJsselsteijnUserExperience
%A IJsselsteijn, Wijnand
%A de Kort, Yvonne
%A Poels, Karolien
%A Jurgelionis, Audrius
%A Bellotti, Francesco
%D 2007
%K Digital MTDbakk design experience factors flow game human immersion measurement theory usability user-centred
%P 1-4
%T Characterising and Measuring User Experiences in Digital Games
%X In this paper, we describe the challenge of adequately
characterizing and measuring experiences associated with playing
digital games. We discuss the applicability of traditional usability
metrics to user-centred game design, and highlight two prominent
concepts, flow and immersion, as potential candidates for
evaluating gameplay. The paper concludes by describing the
multi-measure approach taken by the Game Experience Research
Lab in Eindhoven.
@article{IJsselsteijnUserExperience,
abstract = {In this paper, we describe the challenge of adequately
characterizing and measuring experiences associated with playing
digital games. We discuss the applicability of traditional usability
metrics to user-centred game design, and highlight two prominent
concepts, flow and immersion, as potential candidates for
evaluating gameplay. The paper concludes by describing the
multi-measure approach taken by the Game Experience Research
Lab in Eindhoven.},
added-at = {2010-01-07T15:18:24.000+0100},
author = {IJsselsteijn, Wijnand and de Kort, Yvonne and Poels, Karolien and Jurgelionis, Audrius and Bellotti, Francesco},
biburl = {https://www.bibsonomy.org/bibtex/224a37e38f674f2acab33352de36e2db1/kisaku},
interhash = {cdc05e7211927fe0e9ea93e1264bb725},
intrahash = {24a37e38f674f2acab33352de36e2db1},
keywords = {Digital MTDbakk design experience factors flow game human immersion measurement theory usability user-centred},
pages = {1-4},
timestamp = {2010-01-07T15:18:24.000+0100},
title = {Characterising and Measuring User Experiences in Digital Games},
year = 2007
}