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Connecting the family with awareness systems, , , , , and . Personal Ubiquitous Comput., 11 (4): 299-312 (2007)1236595.Characterising and Measuring User Experiences in Digital Games, , , , and . (2007)An integrative review of the cognitive costs and benefits of note - taking, , and . (November 2017)Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting., , and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 106-117. Springer, (2008)Where is Vincent? Expanding our emotional selves with AI., , , and . CUI, page 19:1-19:11. ACM, (2022)Keeping in touch with the family: home and away with the ASTRA awareness system., , , , , and . CHI Extended Abstracts, page 1351-1354. ACM, (2004)People May Punish, But Not Blame Robots., , , , and . CHI, page 715:1-715:11. ACM, (2021)The Effect of Explanation Design on User Perception of Smart Home Lighting Systems: A Mixed-method Investigation., , , , and . CHI, page 645:1-645:14. ACM, (2023)Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality., , and . Presence Teleoperators Virtual Environ., 15 (4): 455-464 (2006)Social connectedness: concept and measurement., , , and . Intelligent Environments, volume 2 of Ambient Intelligence and Smart Environments, page 67-74. IOS Press, (2009)