Increasing Speed of Processing With Action Video Games
M. Dye, C. Green, and D. Bavelier. Current Directions in Psychological Science, 18 (6):
321-326(2009)
Abstract
In many everyday situations, speed is of the essence. However, fast decisions typically mean more mistakes. To this day, it remains unknown whether reaction times can be reduced with appropriate training, within one individual, across a range of tasks, and without compromising accuracy. Here we review evidence that the very act of playing action video games significantly reduces reaction times without sacrificing accuracy. Critically, this increase in speed is observed across various tasks beyond game situations. Video gaming may therefore provide an efficient training regimen to induce a general speeding of perceptual reaction times without decreases in accuracy of performance.
%0 Journal Article
%1 dye2009increasing
%A Dye, Matthew W.G.
%A Green, C. Shawn
%A Bavelier, Daphne
%D 2009
%I SAGE Publications
%J Current Directions in Psychological Science
%K action education games haifa-games-course learning neuroscience
%N 6
%P 321-326
%T Increasing Speed of Processing With Action Video Games
%U http://cdp.sagepub.com/content/18/6/321.abstract
%V 18
%X In many everyday situations, speed is of the essence. However, fast decisions typically mean more mistakes. To this day, it remains unknown whether reaction times can be reduced with appropriate training, within one individual, across a range of tasks, and without compromising accuracy. Here we review evidence that the very act of playing action video games significantly reduces reaction times without sacrificing accuracy. Critically, this increase in speed is observed across various tasks beyond game situations. Video gaming may therefore provide an efficient training regimen to induce a general speeding of perceptual reaction times without decreases in accuracy of performance.
@article{dye2009increasing,
abstract = {In many everyday situations, speed is of the essence. However, fast decisions typically mean more mistakes. To this day, it remains unknown whether reaction times can be reduced with appropriate training, within one individual, across a range of tasks, and without compromising accuracy. Here we review evidence that the very act of playing action video games significantly reduces reaction times without sacrificing accuracy. Critically, this increase in speed is observed across various tasks beyond game situations. Video gaming may therefore provide an efficient training regimen to induce a general speeding of perceptual reaction times without decreases in accuracy of performance.},
added-at = {2010-09-14T01:17:57.000+0200},
author = {Dye, Matthew W.G. and Green, C. Shawn and Bavelier, Daphne},
biburl = {https://www.bibsonomy.org/bibtex/235d3a99ec8ad206db2903024c32a9017/yish},
interhash = {62fdc7204fd0c44f9dce84567a4d0cd6},
intrahash = {35d3a99ec8ad206db2903024c32a9017},
journal = {Current Directions in Psychological Science},
keywords = {action education games haifa-games-course learning neuroscience},
number = 6,
pages = {321-326},
publisher = {SAGE Publications},
timestamp = {2010-09-14T01:17:57.000+0200},
title = {Increasing Speed of Processing With Action Video Games},
url = {http://cdp.sagepub.com/content/18/6/321.abstract},
volume = 18,
year = 2009
}