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Increasing Speed of Processing With Action Video Games

, , and . Current Directions in Psychological Science, 18 (6): 321-326 (2009)

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The effect of action video game experience on task-switching., , , , and . Comput. Hum. Behav., 28 (3): 984-994 (2012)Optimal learning under structural environmental uncertainty reveals inherent learning trade-offs., , , , and . CogSci, cognitivesciencesociety.org, (2022)Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games, , and . Current Biology, (2010)Memory abilities in action video game players., , and . Comput. Hum. Behav., (2014)The cognitive neuroscience of video games, and . Digital media: Transformations in human communication, Peter Lang, New York, (2006)Increasing Speed of Processing With Action Video Games, , and . Current Directions in Psychological Science, 18 (6): 321-326 (2009)Neuroscience: Browsing and the brain., and . Nature, 470 (7332): 37-38 (2011)Role-Playing and Real-Time Strategy Games Associated with Greater Probability of Internet Gaming Disorder., , , , and . Cyberpsychology Behav. Soc. Netw., 18 (8): 480-485 (2015)Task-Specific Response Strategy Selection on the Basis of Recent Training Experience., , and . PLoS Comput. Biol., (2014)Rapid Learning in Early Attentional Processing: Bayesian Estimation of Trial-by-Trial Updating., , , and . CogSci, cognitivesciencesociety.org, (2018)