Wireless and mobile devices are beginning to offer stunning new technical capabilities for collaborative learning. Yet, researchers in this field must recognize the importance of complementing these technical advances with improved understanding of the patterns of classroom activity that most need support. Our approach is to create conceptual tools that help us think and talk about technology-supported collaborative learning. A particularly powerful tool, we have found, is Collaborative Design Patterns, which capture common learning situations and tradeoffs in written form.
"We have identified three main types of collaboration patterns:
1. Whole Activity Patterns: describe how collaboration takes place over the course of an entire activity
2. Data Patterns: describe how artifacts are exchanged during a collaborative activity
3. Support Patterns: describe smaller-grained patterns that enable forms of collaboration to take place." (p 39)
%0 Conference Paper
%1 DiGiano02
%A Digiano, Chris
%A Patton, Charles
%A Roschelle, Jeremy
%A Tatar, Deborah
%A Yarnall, Louise
%A Manley, Matthew
%B Proceedings of WMTE 2002
%D 2002
%K KalDesignResearch collaboration design designapproaches designpatterns emdp learning mathgamespatterns mobile mythesis wireless
%P 39-47
%T Collaboration Design Patterns: Conceptual Tools for Planning for The Wireless Classroom
%U http://ctl.sri.com/publications/downloads/DiGianoWMTE.pdf
%X Wireless and mobile devices are beginning to offer stunning new technical capabilities for collaborative learning. Yet, researchers in this field must recognize the importance of complementing these technical advances with improved understanding of the patterns of classroom activity that most need support. Our approach is to create conceptual tools that help us think and talk about technology-supported collaborative learning. A particularly powerful tool, we have found, is Collaborative Design Patterns, which capture common learning situations and tradeoffs in written form.
@inproceedings{DiGiano02,
abstract = {Wireless and mobile devices are beginning to offer stunning new technical capabilities for collaborative learning. Yet, researchers in this field must recognize the importance of complementing these technical advances with improved understanding of the patterns of classroom activity that most need support. Our approach is to create conceptual tools that help us think and talk about technology-supported collaborative learning. A particularly powerful tool, we have found, is Collaborative Design Patterns, which capture common learning situations and tradeoffs in written form.},
added-at = {2008-05-30T00:52:14.000+0200},
author = {Digiano, Chris and Patton, Charles and Roschelle, Jeremy and Tatar, Deborah and Yarnall, Louise and Manley, Matthew},
biburl = {https://www.bibsonomy.org/bibtex/2360fbf0e1bfad708e02bb8cba1995561/yish},
booktitle = {Proceedings of WMTE 2002},
citeulike-article-id = {519587},
comment = {"We have identified three main types of collaboration patterns:
1. Whole Activity Patterns: describe how collaboration takes place over the course of an entire activity
2. Data Patterns: describe how artifacts are exchanged during a collaborative activity
3. Support Patterns: describe smaller-grained patterns that enable forms of collaboration to take place." (p 39)},
interhash = {94377fc9cfa42e1e07041137855a7495},
intrahash = {360fbf0e1bfad708e02bb8cba1995561},
keywords = {KalDesignResearch collaboration design designapproaches designpatterns emdp learning mathgamespatterns mobile mythesis wireless},
pages = {39-47},
priority = {2},
timestamp = {2008-05-30T00:52:14.000+0200},
title = {Collaboration Design Patterns: Conceptual Tools for Planning for The Wireless Classroom},
url = {http://ctl.sri.com/publications/downloads/DiGianoWMTE.pdf},
year = 2002
}