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Mediating effects of active and distributed instruments on narrative activities

, , and . Interacting with Computers, 15 (6): 801 - 830 (2003)From Computer Artefact to Instrument for Mediated Activity .Part 2 Learning Environments.
DOI: DOI: 10.1016/j.intcom.2003.09.005

Abstract

This paper discusses the effects of introducing new distributed and active instruments on narrative activities in a school environment. We address the issue of how the Pogo instruments change children's activity when they invent stories. The results enable us to compare the way the activity is carried out, both in its conventional context and with the Pogo instruments, mainly along three main lines of investigation: the collective dimension, the use of space and the structure of the narrative. The results also show that using the instruments increase the collective or group dimension of the creative process, particularly the role diversification and participation of the children. These instruments support children's efforts to structure narratives and thereby produce richer stories. This research was carried out within the Pogo Project by a multidisciplinary team that included interactive design and user-centered approaches within the EC I3 programme on `Exploring New Learning Futures for Children'.

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