Low-Cost Image Generation for Immersive Multi-Screen Environments
F. Rabe, C. Fröhlich, und M. Latoschik. Virtuelle und Erweiterte Realität, 4. Workshop of the GI VR & AR special interest group, Seite 65-76. (2007)
Zusammenfassung
This paper describes the configuration of a cost-efficient monolithic render server aimed at multi-screen Virtual Reality display devices. The system uses common Of-The-Shelf (OTS) PC components and feeds up to 6 independent screens via 3 graphics pipes with the potential to feed up to 12 screens. The internal graphics accelerators each use at least 8 PCIe lanes which results in sufficient bandwidth. Performance measurements are provided for several benchmarks which compare the system's performance to well established network based render clusters.
%0 Conference Paper
%1 rabe:2007:low-cost
%A Rabe, Felix
%A Fröhlich, Christian
%A Latoschik, Marc Erich
%B Virtuelle und Erweiterte Realität, 4. Workshop of the GI VR & AR special interest group
%D 2007
%K myown
%P 65-76
%T Low-Cost Image Generation for Immersive Multi-Screen Environments
%U http://www.hci.uni-wuerzburg.de/download/low-cost-ig-VRAR07.pdf
%X This paper describes the configuration of a cost-efficient monolithic render server aimed at multi-screen Virtual Reality display devices. The system uses common Of-The-Shelf (OTS) PC components and feeds up to 6 independent screens via 3 graphics pipes with the potential to feed up to 12 screens. The internal graphics accelerators each use at least 8 PCIe lanes which results in sufficient bandwidth. Performance measurements are provided for several benchmarks which compare the system's performance to well established network based render clusters.
@inproceedings{rabe:2007:low-cost,
abstract = {This paper describes the configuration of a cost-efficient monolithic render server aimed at multi-screen Virtual Reality display devices. The system uses common Of-The-Shelf (OTS) PC components and feeds up to 6 independent screens via 3 graphics pipes with the potential to feed up to 12 screens. The internal graphics accelerators each use at least 8 PCIe lanes which results in sufficient bandwidth. Performance measurements are provided for several benchmarks which compare the system's performance to well established network based render clusters.},
added-at = {2012-05-03T15:56:47.000+0200},
author = {Rabe, Felix and Fröhlich, Christian and Latoschik, Marc Erich},
biburl = {https://www.bibsonomy.org/bibtex/2ae8b08fce07e0dd9496235cff78c8843/marcerich},
booktitle = {Virtuelle und Erweiterte Realität, 4. Workshop of the GI VR & AR special interest group},
interhash = {c98d134bc6ff81ebb01e5e8994555b9f},
intrahash = {ae8b08fce07e0dd9496235cff78c8843},
keywords = {myown},
pages = {65-76},
timestamp = {2012-05-03T15:56:50.000+0200},
title = {Low-Cost Image Generation for Immersive Multi-Screen Environments},
url = {http://www.hci.uni-wuerzburg.de/download/low-cost-ig-VRAR07.pdf},
year = 2007
}