In shared immersive virtual reality, users can interact with other participants and experience them as being present in the environment. Thereby different aspects of the respective interaction partners can have an impact on the perceived quality of the communication and possibly also the self-perception of an embodied user. This paper
describes various factors the author aims to investigate during his doctoral studies. As the research area of embodied social interactions is broad, relevant factors and concrete research questions have been identified to investigate how social contact with one or multiple other persons may affect one’s self-perception, behavior and her or
his relationship with the others while being embodied in a virtual environment.
%0 Generic
%1 mal2020impact
%A Mal, David
%B 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
%C Atlanta, GA, USA, USA
%D 2020
%I IEEE
%K emlab ieee2020 myown piis vitras
%P 545-546
%R 10.1109/VRW50115.2020.00124
%T DC The Impact of Social Interactions on an Embodied Individual’s Self-perception in Virtual Environments
%U https://downloads.hci.informatik.uni-wuerzburg.de/2020-ieeevr-dc-the-impact-of-social-interactions-on-an-embodied-individual-s-self-perception-in-virtual-environments-preprint.pdf
%X In shared immersive virtual reality, users can interact with other participants and experience them as being present in the environment. Thereby different aspects of the respective interaction partners can have an impact on the perceived quality of the communication and possibly also the self-perception of an embodied user. This paper
describes various factors the author aims to investigate during his doctoral studies. As the research area of embodied social interactions is broad, relevant factors and concrete research questions have been identified to investigate how social contact with one or multiple other persons may affect one’s self-perception, behavior and her or
his relationship with the others while being embodied in a virtual environment.
@conference{mal2020impact,
abstract = {In shared immersive virtual reality, users can interact with other participants and experience them as being present in the environment. Thereby different aspects of the respective interaction partners can have an impact on the perceived quality of the communication and possibly also the self-perception of an embodied user. This paper
describes various factors the author aims to investigate during his doctoral studies. As the research area of embodied social interactions is broad, relevant factors and concrete research questions have been identified to investigate how social contact with one or multiple other persons may affect one’s self-perception, behavior and her or
his relationship with the others while being embodied in a virtual environment.},
added-at = {2020-04-06T11:00:16.000+0200},
address = {Atlanta, GA, USA, USA},
author = {Mal, David},
biburl = {https://www.bibsonomy.org/bibtex/2c3a20480021e62e4369666acc54acb73/hci-uwb},
booktitle = {2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)},
description = {Doctoral Consortium},
doi = {10.1109/VRW50115.2020.00124},
interhash = {37c606ad48ba19bc17f2eb231aede653},
intrahash = {c3a20480021e62e4369666acc54acb73},
keywords = {emlab ieee2020 myown piis vitras},
pages = {545-546},
publisher = {IEEE},
timestamp = {2024-05-06T17:22:37.000+0200},
title = {[DC] The Impact of Social Interactions on an Embodied Individual’s Self-perception in Virtual Environments},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2020-ieeevr-dc-the-impact-of-social-interactions-on-an-embodied-individual-s-self-perception-in-virtual-environments-preprint.pdf},
year = 2020
}