Adaptive Hypermedia Educational Systems, AHES, represent an
emerging technology that provides a unique advantage over traditional
Web-based Educational Systems; that is the ability to adapt to the
user's needs, goals, preferences etc. This system is increasingly
becoming part of the mainstream education, yet there does not exist a
disciplined way of designing them - most of the development is adhoc.
This paper aims to fill this void, which is the absence of disciplined
design, by recording the expertise of existing Adaptive Hypermedia
Educational Systems in the form of design patterns. In this paper we
present a number of these patterns, as well as a more complete
organization map that illustrates the entire pattern language based on
the patterns’ relations.
%0 Conference Paper
%1 citeulike:488619
%A Vogiatzis, D.
%A Tzanavari, A.
%A Retalis, S.
%A Avgeriou, P.
%A Papasalouros, A.
%B Ninth European Conference on Pattern Languages of Programs (EuroPloP)
%D 2004
%K learning mathgamespatterns multimedia adaptive patterns design educational
%T The Learner’s Mirror
%U http://www2.tisip.no/E-LEN/papers/final4EuroPlop.pdf
%X Adaptive Hypermedia Educational Systems, AHES, represent an
emerging technology that provides a unique advantage over traditional
Web-based Educational Systems; that is the ability to adapt to the
user's needs, goals, preferences etc. This system is increasingly
becoming part of the mainstream education, yet there does not exist a
disciplined way of designing them - most of the development is adhoc.
This paper aims to fill this void, which is the absence of disciplined
design, by recording the expertise of existing Adaptive Hypermedia
Educational Systems in the form of design patterns. In this paper we
present a number of these patterns, as well as a more complete
organization map that illustrates the entire pattern language based on
the patterns’ relations.
@inproceedings{citeulike:488619,
abstract = {Adaptive Hypermedia Educational Systems, AHES, represent an
emerging technology that provides a unique advantage over traditional
Web-based Educational Systems; that is the ability to adapt to the
user's needs, goals, preferences etc. This system is increasingly
becoming part of the mainstream education, yet there does not exist a
disciplined way of designing them - most of the development is adhoc.
This paper aims to fill this void, which is the absence of disciplined
design, by recording the expertise of existing Adaptive Hypermedia
Educational Systems in the form of design patterns. In this paper we
present a number of these patterns, as well as a more complete
organization map that illustrates the entire pattern language based on
the patterns’ relations.},
added-at = {2006-06-05T02:47:21.000+0200},
author = {Vogiatzis, D. and Tzanavari, A. and Retalis, S. and Avgeriou, P. and Papasalouros, A.},
biburl = {https://www.bibsonomy.org/bibtex/2f4c6f28a7ad1c0f9c4e313a21ae0dba6/yish},
booktitle = {Ninth European Conference on Pattern Languages of Programs (EuroPloP)},
citeulike-article-id = {488619},
interhash = {f74eda532d71586d74ecb5ceae148e22},
intrahash = {f4c6f28a7ad1c0f9c4e313a21ae0dba6},
keywords = {learning mathgamespatterns multimedia adaptive patterns design educational},
priority = {3},
timestamp = {2006-06-05T02:47:21.000+0200},
title = {The Learner’s Mirror},
url = {http://www2.tisip.no/E-LEN/papers/final4EuroPlop.pdf},
year = 2004
}