Zusammenfassung
Mountainous roads where probability of land sliding
exists, causes hurdles not only in the traffic flow but generate
various traffic problems in the form of congestion, high
accidents rate and wastage of time. The purpose of this paper
is to minimize traffic congestion and wait time of the vehicles.
Obstacle management is analyzed in Vehicular Adhoc Network
and a mechanism is devised by using a cooperative game
approach. Conflict between vehicles has been taken into
consideration on one of the roads of mountainous area and
two vehicles are considered to play the game. Possible actions,
information set and strategies have been defined and payoffs
are calculated. Finally, the outcome is achieved in the form of
minimum time required for smooth flushing of the vehicles
while fuzzy logic control has been used for simulation. It is
found that by applying game theory in VANETs and fuzzy
logic control for simulation, results can be achieved quite
well in the form of minimizing traffic congestion and reduced
wait time. The approach makes the traffic regularized not
only in the mountainous areas but in urban and rural areas
as well upon facing road hurdles. The involvement of Game
Theory in VANETs makes it very useful approach in dealing
with obstacle management.
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