Project Drawdown is the most comprehensive plan ever proposed to reverse global warming. We gathered a qualified and diverse group of researchers from around the world to identify, research, and model the 100 most substantive, existing solutions to address climate change. What was uncovered is a path forward that can roll back global warming within thirty years.
Design for Change equips children with the tools to be aware of the
world around them, believe that they play a role in shaping that world,
and take action toward a more desirable, sustainable future.
Electronic Games Take on Violence Against Women
PMC has partnered with the Emergent Media Center (EMC) at Champlain College in an exciting project aimed to engage, educate, and change attitudes of boys between the ages of 8 and 15 to help end violence against girls and women. With support from UNFPA, this mark’s PMC’s inaugural endeavor in adapting our expertise in the use of entertainment-education strategies for positive behavior change to the world of gaming.
Electronic games are experiential and immersive and increasingly popular, especially among adolescent boys. Games encourage change from within by presenting opportunities for the player to think critically about actions. Employing the world’s most popular sport, soccer (football), our game links the winning benefits of respect on the field to respectful behavior toward girls.
Designer Emily Pilloton moved to rural Bertie County, in North Carolina, to engage in a bold experiment of design-led community transformation. She's teaching a design-build class called Studio H that engages high schoolers' minds and bodies while bringing smart design and new opportunities to the poorest county in the state.
In late 2005, the dotOrganize team embarked on an unprecedented effort to map the current state of online technology in the social change sector. Over nine months, dotOrganize gathered survey and interview input from more than 400 social change groups, technology providers, and nonprofit technology capacity builders. Surveys and interviews were designed to identify what organizers need to support their goals, what tools are currently available, what does and does not work, and what's needed to strengthen the long-term capacity of the sector.
Great effort was made to obtain input from organizations with smaller budgets: 75% of organizations surveyed operate on annual budgets of $1 million or less; 29% on budgets under $100,000.
The full report provides a detailed view of the sector's present situation, gives voice to the organizers who are struggling with these issues, and offers recommendations for filling current gaps in strategy, software development, and tool adoption paths.