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The NarRobot Plugin - Connecting the Social Robot Reeti to the Unity Game Engine.

, , , , and . HRI (Companion), page 65-70. ACM, (2023)

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Social Robots as a Means of Integration? An Explorative Acceptance Study considering Gender and Non-verbal Behaviour, , and . International Conference on Intelligent Robots and Systems (IROS 2018), page 2026-2032. IEEE, (2018)A Pilot Study on Adaptive Gesture Use in Interaction with Non-native Listeners, , and . 4th International Workshop on Multimodal Analyses Enabling Artificial Agents in Human-Machine Interaction, page 26-32. ACM, (2018)Integrating a Social Robot in Higher Education – A Field Study, , and . 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020), page 573-579. (2020)Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes, , , and . Journal on Multimodal User Interfaces, (2021)Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality, and . Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, ACM, (2020)Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems., , and . 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1-4. IEEE, (2019)Second Language Learning through Storytelling with a Social Robot-An Online Case Study, , , , , , , and . 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), page 67-74. IEEE, (2022)A Theory Based Adaptive Pedagogical Agent in a Reading App for Primary Students - A User Study, , , and . Intelligent Tutoring Systems. ITS 2022. Lecture Notes in Computer Science, 13284, Springer, (2022)Culture for Socially Interactive Agents, and . The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition, ACM, (2021)Smart substitutional reality: Integrating the smart home into virtual reality, , , and . Entertainment Computing, (2019)