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REENACT: Learning about Historical Battles and Wars through Augmented Reality and Role Playing - An EXPERIMEDIA Experiment.

, , , , , , and . CSEDU, page 160-165. SciTePress, (2013)

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Tracing Integration Analysis in Component-Based Formal Specifications., , , , , , , and . FMOODS, volume 3535 of Lecture Notes in Computer Science, page 147-162. Springer, (2005)SCTL-MUS: A Formal Methodology for Software Development of Distributed Systems. A Case Study., and . Formal Aspects Comput., 13 (1): 50-91 (2001)An Improved Repository System for Effective and Efficient Reuse of Formal Verification Efforts., , , and . APSEC, page 38-45. IEEE Computer Society, (2004)Modelling Domain Knowledge of Speech and Language Therapy with an OWL Ontology and OpenEHR Archetypes ., , , , and . HEALTHINF, page 585-591. SciTePress, (2015)Spontaneous and Personalized Advertising through Mpeg-7 Markup and Semantic Reasoning - Exploring New Ways for Publicity and Marketing over Interactive Digital TV., , , , , and . SIGMAP, page 217-221. INSTICC Press, (2007)REENACT: Augmented Reality and Collective Role Playing to Enhance the Pedagogy of Historical Events - An EXPERIMEDIA Experiment., , , , , and . SIGMAP, page 111-118. SciTePress, (2013)Managing Ad-Hoc Networks Through the Formal Specification of Service Requirements., , and . COORDINATION, volume 4038 of Lecture Notes in Computer Science, page 164-178. Springer, (2006)T-MAESTRO and its authoring tool: using adaptation to integrate entertainment into personalized t-learning., , , , , , , and . Multimedia Tools Appl., 40 (3): 409-451 (2008)REENACT: A step forward in immersive learning about Human History by augmented reality, role playing and social networking., , , , , and . Expert Syst. Appl., 41 (10): 4811-4828 (2014)An improvement for semantics-based recommender systems grounded on attaching temporal information to ontologies and user profiles., , , and . Eng. Appl. Artif. Intell., 24 (8): 1385-1397 (2011)