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Learning through Multi-touch Interfaces in Museum Exhibits: An Empirical Investigation.

, , and . J. Educ. Technol. Soc., 16 (3): 374-384 (2013)

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A Virtual Tour of the Walls of Nicosia: An Assessment of Children's Experience and Learning Performance., , and . VAST (Short and Project Papers), Eurographics Association, (2010)Learning through Multi-touch Interfaces in Museum Exhibits: An Empirical Investigation., , and . J. Educ. Technol. Soc., 16 (3): 374-384 (2013)Comparative Study of Interactive Systems in a Museum., , , , , and . EuroMed, volume 6436 of Lecture Notes in Computer Science, page 250-261. Springer, (2010)Employing virtual worlds for HCI education: a problem-based learning approach., , and . CHI Extended Abstracts, page 317-326. ACM, (2012)Implementing the Learner-Centered Design Paradigm for Web-Based Training Curricula., and . eTRAIN, volume 167 of IFIP International Federation for Information Processing, page 325-332. Springer, (2003)FRAGGLE: A FRamework for AGile Gamification of Learning Experiences., , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 530-539. Springer, (2015)Exploring User Experience (UX) in virtual learning environments., and . Int. J. Hum. Comput. Stud., 70 (7): 475-477 (2012)Cross-Cultural Differences in Perceptions of E-Learning Usability: An Empirical Investigation.. IJTHI, 4 (3): 1-26 (2008)Usability in the Context of e-Learning: A Framework Augmenting 'Traditional' Usability Constructs with Instructional Design and Motivation to Learn.. IJTHI, 5 (4): 37-59 (2009)The gamer experience: Investigating relationships between culture and usability in massively multiplayer online games., and . Computers in Entertainment, 7 (2): 26:1-26:24 (2009)