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Creative collisions: Meet and create: And other "RE interactive" suggestions.

, and . RE, page 371-372. IEEE Computer Society, (2013)

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Experience requirements in video games definition and testability., , , and . RE, page 324-333. IEEE Computer Society, (2015)A report on select research opportunities in requirements engineering for videogame development., , and . MERE, page 26-33. IEEE Computer Society, (2011)Factors Affecting Decision Outcome and Lead-time in Large-Scale Requirements Engineering, , , , and . Journal of Software: Evolution and Process, 27 (9): 647--673 (September 2015)A Contribution to the Theory and Practice of Cognitive Prostheses., , , , and . Smart Graphics, volume 2733 of Lecture Notes in Computer Science, page 241-250. Springer, (2003)Requirements Engineering and the Creative Process in the Video Game Industry., , and . RE, page 240-252. IEEE Computer Society, (2005)Balancing Security Requirements and Emotional Requirements in Video Games., , and . RE, page 319-320. IEEE Computer Society, (2008)An Introduction to Experience Requirements., , and . RE, page 395-396. IEEE Computer Society, (2010)Guiding Requirements Scoping Using ROI: Towards Agility, Openness and Waste Reduction., , and . RE, page 409-410. IEEE Computer Society, (2010)The effect of stakeholder inertia on product line requirements., , and . RESS, page 34-37. IEEE Computer Society, (2012)Requirements Scoping Visualization for Project Management., and . ICSOB, volume 80 of Lecture Notes in Business Information Processing, page 168-180. Springer, (2011)