Author of the publication

Exploration of kinesthetic gaming for enhancing elementary math education using culturally responsive teaching methodologies.

, , , , and . KELVAR@VR, page 1-4. IEEE Computer Society, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Discover DaVinci - A Gamified Blockchain Learning App., , , , and . IEEE ICBC, page 1-2. IEEE, (2020)Multi-fiber reconstruction from DW-MRI using a continuous mixture of von Mises-Fisher distributions., , , , and . CVPR Workshops, page 1-8. IEEE Computer Society, (2008)A Physical Basis for Multi-Fiber Reconstruction from DW-MRI Data., , , , and . ISBI, page 626-629. IEEE, (2009)Fast displacement probability profile approximation from HARDI using 4th-order tensors., , and . ISBI, page 911-914. IEEE, (2008)A unified framework for estimating diffusion tensors of any order with symmetric positive-definite constraints., and . ISBI, page 1385-1388. IEEE, (2010)Registration of High Angular Resolution Diffusion MRI Images Using 4 th Order Tensors., , and . MICCAI (1), volume 4791 of Lecture Notes in Computer Science, page 908-915. Springer, (2007)Symmetric Positive 4th Order Tensors & Their Estimation from Diffusion Weighted MRI., , , and . IPMI, volume 4584 of Lecture Notes in Computer Science, page 308-319. Springer, (2007)Information Theoretic Methods for Diffusion-Weighted MRI Analysis., and . ETVC, volume 5416 of Lecture Notes in Computer Science, page 327-346. Springer, (2008)Virtual Kayaking: A Study on the Effect of Low-Cost Passive Haptics on the User Experience While Exercising., , , , , , , and . HCI (39), volume 1225 of Communications in Computer and Information Science, page 147-155. Springer, (2020)Exploration of kinesthetic gaming for enhancing elementary math education using culturally responsive teaching methodologies., , , , and . KELVAR@VR, page 1-4. IEEE Computer Society, (2016)