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Hierarchical Policy Design for Sample-Efficient Learning of Robot Table Tennis Through Self-Play., , , , and . CoRR, (2018)A measure-theoretic analysis of stochastic optimization., and . FOGA, page 105-118. ACM, (2013)Online kernel selection for Bayesian reinforcement learning., , and . ICML, volume 307 of ACM International Conference Proceeding Series, page 816-823. ACM, (2008)HyperNEAT-GGP: a hyperNEAT-based atari general game player., , , and . GECCO, page 217-224. ACM, (2012)Modular neuroevolution for multilegged locomotion., and . GECCO, page 265-272. ACM, (2008)Acquiring evolvability through adaptive representations., and . GECCO, page 1045-1052. ACM, (2007)Selecting for evolvable representations., and . GECCO, page 1297-1304. ACM, (2006)Neuroevolution of an automobile crash warning system., , , and . GECCO, page 1977-1984. ACM, (2005)Evolving Wavelets Using a Coevolutionary Genetic Algorithm and Lifting., and . GECCO (2), volume 3103 of Lecture Notes in Computer Science, page 969-980. Springer, (2004)Evolving Reusable Neural Modules., , and . GECCO (2), volume 3103 of Lecture Notes in Computer Science, page 69-81. Springer, (2004)