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Applying Affective Design Patterns in VR Firefighter Training Simulator.

, , , and . AfCAI, volume 2609 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)

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A serious game - a new training addressing particularly prospective memory in the elderly., , , , , , , , , and . Bio Algorithms Med Syst., 9 (3): 155-165 (2013)Affective VR Serious Game For Firefighter Training., , and . AfCAI, volume 2166 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)Applying Affective Design Patterns in VR Firefighter Training Simulator., , , and . AfCAI, volume 2609 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)Automated Classification of Virtual Reality User Motions Using a Motion Atlas and Machine Learning Approach., , , , , , , , , and 2 other author(s). IEEE Access, (2024)MUN: an AI-powered multiplayer networking solution for VR games., , , , , , , , , and 7 other author(s). VR Workshops, page 1204-1205. IEEE, (2024)Affective Computing Experiments in Virtual Reality with Wearable Sensors. Methodological considerations and preliminary results., , , , , and . AfCAI, volume 1794 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)GOAP in Graph-Based Game Narrative Structures., , , and . IWINAC, volume 14674 of Lecture Notes in Computer Science, page 486-495. Springer, (2024)Supporting Unity Developers with an AI-Powered Asset: Insights from an Exploratory User Study on Multiplayer Game Development Magdalena Igras-Cybulska., , , , , , , , , and 7 other author(s). SYNERGY@AVI, volume 3701 of CEUR Workshop Proceedings, CEUR-WS.org, (2024)Affective patterns in serious games., and . Future Gener. Comput. Syst., (2019)Eye Tracking Measurement of Train Drivers' Attention Based on Quasi-static Areas of Interest., , and . IWINAC (1), volume 13259 of Lecture Notes in Computer Science, page 3-12. Springer, (2022)