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Physical Interaction: Reconstructing Hand-object Interactions with Physics.

, , , , and . SIGGRAPH Asia, page 43:1-43:9. ACM, (2022)

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Simulation of bubbles., , and . Symposium on Computer Animation, page 325-333. Eurographics Association, (2006)Real-Time 3D Eye Performance Reconstruction for RGBD Cameras., , and . IEEE Trans. Vis. Comput. Graph., 23 (12): 2586-2598 (2017)Projecting Points onto Planar Parametric Curves by Local Biarc Approximation., , , and . PG (Short Papers), Eurographics Association, (2014)Real-Time Texture Synthesis with Patch Jump Maps., , and . CIS, volume 3314 of Lecture Notes in Computer Science, page 1155-1160. Springer, (2004)Fully Convolutional Neural Networks with Full-Scale-Features for Semantic Segmentation., , , and . AAAI, page 4240-4246. AAAI Press, (2017)Relightable and Animatable Neural Avatars from Videos., , , and . AAAI, page 3486-3494. AAAI Press, (2024)Focused and Collaborative Feedback Integration for Interactive Image Segmentation., , and . CVPR, page 18643-18652. IEEE, (2023)Boosting Interactive Image Segmentation by Exploiting Semantic Clues., , and . ICME, page 102-107. IEEE, (2023)Automatic Generation of Canonical Views for CAD Models., , , and . CAD/Graphics, page 17-24. IEEE Computer Society, (2011)Mesh parameterization for an open connected surface without partition., , , , , and . CAD/Graphics, page 5. IEEE Computer Society, (2005)