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Technology Adoption in Air Traffic Management: A Combination of Agent-Based Modeling with Behavioral Economics.

, , , , , and . WSC, page 1-12. IEEE, (2021)

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Technology Adoption in Air Traffic Management: A Combination of Agent-Based Modeling with Behavioral Economics., , , , , and . WSC, page 1-12. IEEE, (2021)The Tacit Knowledge in Games: From Validation to Debriefing., , and . ISAGA, volume 11988 of Lecture Notes in Computer Science, page 74-83. Springer, (2019)Harnessing Web 3.0 and R to Mitigate Simulation Validation Restrictions., , and . SIMULTECH, page 44-54. SciTePress, (2018)Towards the validation of a simulation environment.. WSC, page 3676-3677. IEEE, (2016)The Future of Contextual Knowledge in Gaming simulations: a Research Agenda., , and . WSC, page 2435-2446. IEEE, (2018)Knowledge Management of Games for Decision Making., , and . ISAGA, volume 10825 of Lecture Notes in Computer Science, page 24-33. Springer, (2017)Towards the Management and Dissemination of Knowledge from Gaming Simulations., and . JCSG, volume 12434 of Lecture Notes in Computer Science, page 276-288. Springer, (2020)A Game Design Framework for Alleviating Negative Emotions of Cancer Patients.. SEGAH, page 1-8. IEEE, (2021)Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management., , and . ISAGA, volume 13219 of Lecture Notes in Computer Science, page 288-296. Springer, (2021)Pitfalls for Debriefing Games and Simulations: Theory and Practice., , , and . SimTecT/ISAGA, volume 10711 of Lecture Notes in Computer Science, page 101-115. Springer, (2016)