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Structured contextual forum: a study for e-learning.. IHM, том 51 из ACM International Conference Proceeding Series, стр. 104-111. ACM, (2003)A Player Model for Adaptive Gamification in Learning Environments., , , и . AIED, том 9112 из Lecture Notes in Computer Science, стр. 297-306. Springer, (2015)Automatic Prediction of 3D Checkpoints for Technical Gesture Learning in Virtual Environments., , , и . VISIGRAPP (1: GRAPP), стр. 39-51. SCITEPRESS, (2023)Conception d'outils de communication spécifiques au contexte éducatif, и . CoRR, (2007)A Framework to Adapt Gamification in Learning Environments., , и . EC-TEL, том 8719 из Lecture Notes in Computer Science, стр. 578-579. Springer, (2014)Virtual Interactive Tablet to Support Vocational Training in Immersive Environment., , , , и . VISIGRAPP (2: HUCAPP), стр. 145-152. SciTePress, (2019)Keycube: Text Entry Evaluation with a Cubic Device., , и . CHI Extended Abstracts, стр. 1-9. ACM, (2020)Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning., , и . VISIGRAPP (1: GRAPP), стр. 137-148. SCITEPRESS, (2020)Students' Tracking Data: An Approach for Efficiently Tracking Computer Mediated Communications in Distance Learning., , и . ICALT, стр. 783-787. IEEE Computer Society, (2008)Students' Performance in Learning Management System: An Approach to Key Attributes Identification and Predictive Algorithm Design., , и . DATA, стр. 285-292. SCITEPRESS, (2024)