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Toward a Play Management System for Play-Based Learning.

, , , , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 484-489. Springer, (2016)

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Simulating Learners in Educational Games., and . CELDA, page 541-542. IADIS, (2005)Motivation for Learning - Adaptive Gamification for Web-based Learning Environments., , and . CSEDU (1), page 117-125. SciTePress, (2014)TurtleTable: Learn the Basics of Computer Algorithms with Tangible Interactions., , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 308-317. Springer, (2018)Toward an Adaptive Gamification System for Learning Environments., , and . CSEDU (Selected Papers), volume 510 of Communications in Computer and Information Science, page 115-129. Springer, (2014)Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary School., , and . GALA, volume 12517 of Lecture Notes in Computer Science, page 112-121. Springer, (2020)Using Virtual Learners' Behaviours to Help the Development of Educational Business Games., , and . EC-TEL, volume 4227 of Lecture Notes in Computer Science, page 287-301. Springer, (2006)Modeling and Evaluating of Human 3d+t Activities in Virtual Environment., , and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 696-700. Springer, (2019)Towards a comprehensive framework for situated collaborative learning tools., , and . EC-TEL (Doctoral Consortium), volume 3292 of CEUR Workshop Proceedings, page 72-80. CEUR-WS.org, (2022)DDART, a Dynamic Dashboard for Collection, Analysis and Visualization of Activity and Reporting Traces., , , and . EC-TEL, volume 8719 of Lecture Notes in Computer Science, page 440-445. Springer, (2014)Learning Indicator Capitalization: Protocol for Needs Gathering and User-Centered Design., , , and . ICALT, page 71-73. IEEE, (2022)