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Time, Ownership and Awareness: The Value of Contextual Locations in the Home., , and . UbiComp, volume 3660 of Lecture Notes in Computer Science, page 251-268. Springer, (2005)Rapidly Prototyping Single Display Groupware through the SDGToolkit., and . AUIC, volume 28 of CRPIT, page 101-110. Australian Computer Society, (2004)The individual and the group in console gaming., , and . CSCW, page 371-380. ACM, (2010)Enhancing Creativity with Groupware Toolkits.. CRIWG, volume 2806 of Lecture Notes in Computer Science, page 1-9. Springer, (2003)Rapid Prototyping of Physical User Interfaces.. Graphics Interface, Canadian Human-Computer Communications Society, (2002)IMVis: instant messenger visualization., , and . CSCW Videos, page 6. ACM, (2002)StickySpots: using location to embed technology in the social practices of the home., , and . TEI, page 79-86. ACM, (2007)Exploring video streams using slit-tear visualizations., , and . AVI, page 191-198. ACM Press, (2008)Avalanche Beacon Parks: Skill Development and Team Coordination in a Technological Training Ground., , , and . CSCW, page 870-884. ACM, (2016)What caused that touch?: expressive interaction with a surface through fiduciary-tagged gloves., , and . ITS, page 139-142. ACM, (2010)