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Exploring Social Interactions for Live Performance in Virtual Reality.

, , and . SIGGRAPH Asia Posters, page 11:1-11:2. ACM, (2020)

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3D facial feature and expression computing from Internet image or video., , and . Multimedia Tools Appl., 77 (17): 22231-22246 (2018)3D data codec and transmission over the internet., , and . Web3D, page 53-56. ACM, (2007)Research on SPH Parallel Acceleration Strategies for Multi-GPU Platform., , and . APPT, volume 8299 of Lecture Notes in Computer Science, page 104-118. Springer, (2013)Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation., , and . Edutainment, volume 4469 of Lecture Notes in Computer Science, page 616-627. Springer, (2007)Cohand VR: Towards A Shareable Immersive Experience via Wearable Gesture Interface between VR Audiences and External Audiences., , and . SIGGRAPH Asia Posters, page 41:1-41:2. ACM, (2022)Collaboration Based on Hierachical Relationship., , and . IAT, page 415-418. IEEE Computer Society, (2003)Exploring the Display Patterns of Object-Centered User Interface in Head-Worn Mixed Reality Environment., , and . VR Workshops, page 737-738. IEEE, (2023)The augmented reality research progress in collaboration environment of CAR-CA., , , , and . VRCAI, page 229-236. ACM, (2010)Real-Time 3d Face Reconstruction From Single Image Using End-To-End Cnn Regression., , and . ICIP, page 3293-3297. IEEE, (2021)An Exploratory Study for Designing Social Experience of Watching VR Movies Based on Audience's Voice Comments., , , and . ISMAR Adjunct, page 147-152. IEEE, (2020)