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Spatial Orchestra: Locomotion Music Instruments through Spatial Exploration.

, , , , and . CHI Extended Abstracts, page 420:1-420:5. ACM, (2024)

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Augmented reality: principles and practice., and . SIGGRAPH Courses, page 6:1. ACM, (2016)SCUBA: Focus and Context for Real-Time Mesh Network Health Diagnosis., , , , and . PAM, volume 4979 of Lecture Notes in Computer Science, page 162-171. Springer, (2008)Sphere in Hand: Exploring Tangible Interaction with Immersive Spherical Visualizations., , , and . VR, page 912-913. IEEE, (2019)Composition for conductor and audience: new uses for mobile devices in the concert hall., and . UIST (Adjunct Volume), page 65-66. ACM, (2011)Extreme field-of-view for head-mounted displays., , , , and . 3DTV-Conference, page 1-4. IEEE, (2017)Knowledge Complacency and Decision Support Systems., , , and . CogSIMA, page 43-51. IEEE, (2019)Immersive full-surround multi-user system design., , , , , , , and . Comput. Graph., (2014)OCTOPUS: Open-vocabulary Content Tracking and Object Placement Using Semantic Understanding in Mixed Reality., , and . ISMAR-Adjunct, page 587-588. IEEE, (2023)Hybrid orbiting-to-photos in 3D reconstructed visual reality., , and . VRST, page 32:1-32:10. ACM, (2018)Multi-View AR Streams for Interactive 3D Remote Teaching., , , and . VRST, page 86:1-86:3. ACM, (2021)