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Adaptive Musical Soundtracks: from in-game to on the street., and . Audio Mostly Conference, page 31-38. ACM, (2019)Inside MASSIVE-3: flexible support for data consistency and world structuring., , and . CVE, page 119-127. ACM, (2000)Creating Space for Facilitated Music Performance: Gesture Controlled Sound for Users with Complex Disabilities., , and . Audio Mostly Conference, page 23:1-23:8. ACM, (2017)Failing with Style: Designing for Aesthetic Failure in Interactive Performance., , , , , , and . CHI, page 30. ACM, (2019)Following the journey of scores through a complex musical work., , and . Audio Mostly Conference, page 249-252. ACM, (2020)Crafting Interactive Experiences with Non-programmers.. EICS (Companion), page 1-4. ACM, (2023)Professor Tanda: greener gaming & pervasive play., , , , , , , and . DUX, page 26. (2007)Augmenting Guitars for Performance Preparation., , , and . Audio Mostly Conference, page 69-75. ACM, (2019)Zest: REST over ZeroMQ., , , , , , , , , and . PerCom Workshops, page 1015-1019. IEEE, (2019)Lessons from Touring a Location-Based Experience, , , , , , , , and . Pervasive Computing, volume 6696 of Lecture Notes in Computer Science, Springer Berlin / Heidelberg, 10.1007/978-3-642-21726-5_15.(2011)