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NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction.

, , , , , and . NeurIPS, page 27171-27183. (2021)

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Learning system for human motion characters of traditional arts., , , and . VRST, page 169-172. ACM, (2006)Physically-Based Character Control in Low Dimensional Space., , , and . MIG, volume 6459 of Lecture Notes in Computer Science, page 23-34. Springer, (2010)Creating and retargetting motion by the musculoskeletal human body model., , and . Vis. Comput., 16 (5): 254-270 (2000)F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories., , , , , , , and . CVPR, page 4150-4159. IEEE, (2023)Learning motion manifolds with convolutional autoencoders., , , and . SIGGRAPH Asia Technical Briefs, page 18:1-18:4. ACM, (2015)Topology matching for fully automatic similarity estimation of 3D shapes., , , and . SIGGRAPH, page 203-212. ACM, (2001)Simulating interactions of avatars in high dimensional state space., , and . SI3D, page 131-138. ACM, (2008)Binary Ostensibly-Implicit Trees for Fast Collision Detection., , and . Comput. Graph. Forum, 39 (2): 509-521 (2020)Modeling and generating whole body motion of balance maintenance., , and . Syst. Comput. Jpn., 37 (13): 11-19 (2006)Automatic Panel Extraction of Color Comic Images., , and . PCM, volume 4810 of Lecture Notes in Computer Science, page 775-784. Springer, (2007)