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NIVR: Neuro imaging in virtual reality., , , , , , and . VR, page 465-466. IEEE Computer Society, (2017)Rapid generation of personalized avatars., , , and . VR, page 185. IEEE Computer Society, (2013)Social Impact of Enhanced Gaze Presentation Using Head Mounted Projection., , , , and . HCI (21), volume 10291 of Lecture Notes in Computer Science, page 61-76. Springer, (2017)Influences on the Elicitation of Interpersonal Space with Virtual Humans., , and . VR, page 223-9. IEEE Computer Society, (2018)Social influence of humor in virtual human counselor's self-disclosure., , , , , , and . Comput. Animat. Virtual Worlds, (2017)Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation., , , , , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 243-252. Springer, (2011)Tablet-based interaction panels for immersive environments., , , , and . VR, page 91-92. IEEE Computer Society, (2014)Socio-Cultural Effects of Virtual Counseling Interviewers as Mediated by Smartphone Video Conferencing., , , , and . CASA, page 17-22. ACM, (2018)User Perceptions of a Virtual Human Over Mobile Video Chat Interactions., , , and . HCI (3), volume 9733 of Lecture Notes in Computer Science, page 107-118. Springer, (2016)Mixed reality for robotics., , , , , and . IROS, page 5382-5387. IEEE, (2015)