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Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone.

, , , , , , , , , , , , , and . VR Workshops, page 548-549. IEEE, (2021)

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Interactive Drinking Gadget for the Elderly and Alzheimer Patients., , , , , , , , and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 444-463. Springer, (2019)Automatische Duplikatserkennung - ähnliche Texte entdecken und erkennen.. Der Andere Verlag, (2010)Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket., , , , , , and . ISMAR, page 1161-1170. IEEE, (2023)Serious VR Simulation: J. Forrester's Beer Game in Virtual Reality., , and . ISMAR Adjunct, page 333-337. IEEE, (2022)GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components., , , , and . HCI (40), volume 1583 of Communications in Computer and Information Science, page 407-415. Springer, (2022)Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting., , , and . VR Workshops, page 243-248. IEEE, (2023)Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness., , , , , and . HCI (48), volume 14731 of Lecture Notes in Computer Science, page 34-53. Springer, (2024)Rational reasoning with finite conditional knowledge bases: theoretical and implementational aspects.. Technical University of Dortmund, Germany, (2018)Using inductive reasoning for completing OCF-networks., and . J. Appl. Log., 13 (4): 605-627 (2015)CP- and OCF-networks - a comparison., , and . Fuzzy Sets Syst., (2016)