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Cross-disciplinary perspectives on animal welfare science and animal-computer interaction., , и . Advances in Computer Entertainment, стр. 56:1-56:5. ACM, (2015)Ruthless play.. FDG, стр. 465-467. Society for the Advancement of the Science of Digital Games, (2013)Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play., , и . Human-Computer Interaction, 30 (3-4): 336-365 (2015)The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames., , и . DiGRA Conference, Digital Games Research Association, (2013)Watching Animal-Computer Interaction: Effects on Perceptions of Animal Intellect., , , и . ACI, стр. 21:1-21:14. ACM, (2022)HCI Goes to the Zoo: Workshop Proposal., , , , , , , и . CHI Extended Abstracts, стр. 3355-3362. ACM, (2016)Design Patterns for Voice Interaction in Games., , , и . CHI PLAY, стр. 5-17. ACM, (2018)New Research Perspectives on Game Design and Development Education., , , , и . CHI PLAY (Companion), стр. 703-708. ACM, (2018)Exploring the Effects of Gaze Awareness on Multiplayer Gameplay., , , и . CHI PLAY (Companion), стр. 239-244. ACM, (2016)A Hybrid Revolution: The Appeal of Hybrid Gaming on the Nintendo Switch., и . HICSS, стр. 2654-2663. ScholarSpace, (2024)