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Measuring the Accuracy of Automatic Speech Recognition Solutions., , , , и . ACM Trans. Access. Comput., 16 (4): 25:1-25:23 (декабря 2023)A Standard for Controlling Ubiquitous Computing and Environmental Resources from Any Personal Device., , и . HCI (4), стр. 499-503. Lawrence Erlbaum, (2003)Meeting the Needs of Diverse User Groups: Benefits and Costs of Pluggable User Interfaces in Designing for Older People and People with Cognitive Impairments, , , , , , , и . стр. 80--93. IGI Global, Hershey, PA, USA, (2011)Editorial: Advancing digital accessibility in academic and workplace education., , , , , , и . Frontiers Comput. Sci., (2024)Universal Remote Console-based next-generation accessible television, , , , , и . Universal Access in the Information Society, (2011)10.1007/s10209-011-0266-4.Player-Type-based Personalization of Gamification in Fitness Apps., , и . HEALTHINF, стр. 361-368. SCITEPRESS, (2021)Persona Co-Design for Improving Digital Accessibility., , , , , , и . CHI Extended Abstracts, стр. 227:1-227:7. ACM, (2023)Accessible Hands-Free Input Methods for VR Games., , и . ICCHP-AAATE (1), том 13341 из Lecture Notes in Computer Science, стр. 371-379. Springer, (2022)Hands-Free Interaction Methods for Smart Home Control with Google Glass., , , , и . ICCHP-AAATE (2), том 13342 из Lecture Notes in Computer Science, стр. 121-129. Springer, (2022)Interaction techniques for a neural-guided hand exoskeleton., , , , и . EUSPN/ICTH, том 141 из Procedia Computer Science, стр. 442-446. Elsevier, (2018)