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Encouraging users in waste sorting using deep neural networks and gamification., , , , , и . GoodIT, стр. 230-235. ACM, (2021)Hierarchical clustering as an unsurpervised machine learning algorithm for hyperspectral image segmentation of films., , и . GoodIT, стр. 397-402. ACM, (2022)Integrating Manual and Automatic Evaluations to Measure Accessibility Barriers., , , и . ICCHP (1), том 7382 из Lecture Notes in Computer Science, стр. 388-395. Springer, (2012)A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context., , , и . GOODTECHS, стр. 24-29. ACM, (2020)Untangling between fake-news and truth in social media to understand the Covid-19 Coronavirus., , , и . ISCC, стр. 1-6. IEEE, (2020)Profiling learners with special needs for custom e-learning experiences, a closed case?, , , и . W4A, том 225 из ACM International Conference Proceeding Series, стр. 84-92. ACM, (2007)E-learning 2.0: you are We-LCoME!, , , , и . W4A, стр. 116-125. ACM, (2008)Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System., , , и . ICSC, стр. 651-656. IEEE Computer Society, (2007)A blue Monday? Try walking on a yellow path., , , и . ISCC, стр. 1-5. IEEE Computer Society, (2017)TagLecture: The gamification of video lecture indexing through quality-based tags., , и . ISCC, стр. 122-127. IEEE Computer Society, (2017)