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The implicit rules of board games: on the particulars of the lusory agreement.. MindTrek, page 86-93. ACM, (2010)The Case for Computer-Augmented Games., and . Trans. Digit. Games Res. Assoc., (2014)An emergent role for TV in social communication., , , , , and . EuroITV, page 19-28. ACM, (2009)Exploring aesthetical gameplay design patterns: camaraderie in four games., , and . MindTrek, page 17-24. ACM, (2010)Exploring Aesthetic Ideals of Gameplay., , and . DiGRA Conference, Digital Games Research Association, (2009)Framing Storytelling with Games.. ICIDS, volume 7069 of Lecture Notes in Computer Science, page 170-181. Springer, (2011)Gaming in the crucible of science: gamifying the science center visit., , , and . Advances in Computer Entertainment, page 2:1-2:10. ACM, (2014)