Author of the publication

Using Educational Games for Sign Language Learning - A SignWriting Learning Game: Case Study.

, , , and . J. Educ. Technol. Soc., 19 (1): 129-141 (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Learners' Working Memory Capacity Modeling Based on Fuzzy Logic., , , and . ICALT, page 520-521. IEEE Computer Society, (2014)Presentation of a Learning Game for Programming Languages Education., , and . ICALT, page 324-326. IEEE Computer Society, (2013)Designing a game generator as an educational technology for the deaf learners., , and . ICTA, page 1-6. IEEE, (2015)Relationship between learning styles and genres of games., , , , , and . Comput. Educ., (2016)Unobtrusive monitoring of learners' interactions with educational games for measuring their working memory capacity., , , , , and . Br. J. Educ. Technol., 48 (2): 224-245 (2017)Review of Learner Modeling Using Educational Games., , , and . CSEDU (2), page 147-152. SciTePress, (2014)A Learning Version of Memory Match Game., , , and . ICALT, page 209-210. IEEE Computer Society, (2014)Learner Modeling Using Educational Games: A Review of the Literature., , , and . Smart Learn. Environ., 2 (1): 6 (2015)Using Educational Games for Sign Language Learning - A SignWriting Learning Game: Case Study., , , and . J. Educ. Technol. Soc., 19 (1): 129-141 (2016)Educational Computer Game for learning History: Impact on learners' level of knowledge and learners' satisfaction., , , and . ICTA, page 1-6. IEEE, (2019)