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Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation.

, , , , , and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 378-391. Springer, (2009)

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Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation., , , , , and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 378-391. Springer, (2009)Games as neurofeedback training for children with FASD., , , , , , , , and . IDC, page 165-172. ACM, (2013)A comparison of techniques for in-place toolbars., , and . Graphics Interface, page 35-38. ACM / Canadian Human-Computer Communications Society, (2010)Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables., , , , and . CSCW, page 193-202. ACM, (2013)The Effects of Graphical Fidelity on Player Experience., , , and . MindTrek, page 229. ACM, (2013)Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasks., , and . Graphics Interface, page 131-138. ACM, (2015)Turning off-the-shelf games into biofeedback games., , , , , and . ASSETS, page 199-200. ACM, (2012)Effects of view, input device, and track width on video game driving., , , , , and . Graphics Interface, page 207-214. Canadian Human-Computer Communications Society, (2011)The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments., , , , and . CHI, page 1891-1900. ACM, (2013)