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The knowledge as a service metaphor and its use for building convergence environments., , , и . WebMedia, стр. 107-110. ACM, (2012)Mapeamento Sistemático na Literatura Acadêmico-Científica sobre Abordagens para Formação de Grupos em E-Learning., и . Revista Brasileira de Informática na Educ., 24 (3): 16-30 (2017)Automating GUI response time measurements in mobile and web applications., , , , , и . AST@ICSE, стр. 35-41. IEEE / ACM, (2019)GiroJampa: A Serious Game Prototype for Wheelchairs Rehabilitation., , , , , и . REV, том 298 из Lecture Notes in Networks and Systems, стр. 439-448. Springer, (2021)A semantic multi-modal information retrieval approach based on linked data to multimedia convergent environments., , и . IRI, стр. 830-834. IEEE Computer Society, (2014)Evolving the Behavior of Autonomous Agents in Strategic Combat Scenarios via SARSA Reinforcement Learning., и . SBGames, стр. 115-122. IEEE Computer Society, (2014)Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator., , , , , и . GAMEON, стр. 48-52. EUROSIS, (2007)A Self-Adjusting Approach for Temporal Dropout Prediction of E-Learning Students., , и . Int. J. Distance Educ. Technol., 18 (2): 19-33 (2020)Integration of Autonomic Mechanisms to a Test Management Solution., и . ICSOFT EA, стр. 269-276. SciTePress, (2014)A Synthetic Actor model for long-term computer games., , , , , , и . Virtual Reality, 5 (2): 107-116 (2000)