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Obtaining a fuzzy classification rule system from a non-supervised clustering.

, , and . ITI, page 341-346. IEEE, (2008)

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Robustness of Keystroke Dynamics Identification Algorithms Against Brain-Wave Variations Associated with Emotional Variations., , and . IntelliSys (1), volume 1037 of Advances in Intelligent Systems and Computing, page 194-211. Springer, (2019)Exploring Internal Correlations in Timing Features of Keystroke Dynamics at Word Boundaries and Their Usage for Authentication and Identification., , , , and . CACIC, volume 1409 of Communications in Computer and Information Science, page 321-333. Springer, (2020)Interactive Information Visualization Models: A Systematic Literature Review., , , , , , , and . ICCSA (1), volume 13956 of Lecture Notes in Computer Science, page 661-676. Springer, (2023)LSA-T: The First Continuous Argentinian Sign Language Dataset for Sign Language Translation., , , , , , and . IBERAMIA, volume 13788 of Lecture Notes in Computer Science, page 293-304. Springer, (2022)comparison of small sample methods for Handshape Recognition., , , , , , and . J. Comput. Sci. Technol., 23 (1): 03 (April 2023)D3CAS: Distributed Clustering Algorithm Applied to Short-Text Stream Processing., , and . CACIC, volume 995 of Communications in Computer and Information Science, page 211-220. Springer, (2018)A Comparison of Neural Networks for Sign Language Recognition with LSA64., , , , , , and . JCC-BD&ET, volume 1444 of Communications in Computer and Information Science, page 104-117. Springer, (2021)Introducing the Concept of Interaction Model for Interactive Dimensionality Reduction and Data Visualization., , , , , , , and . ICCSA (2), volume 12250 of Lecture Notes in Computer Science, page 193-203. Springer, (2020)An Analysis of Local and Global Solutions to Address Big Data Imbalanced Classification: A Case Study with SMOTE Preprocessing., , , , and . JCC&BD, volume 1050 of Communications in Computer and Information Science, page 75-85. Springer, (2019)Structured Text Generation for Spanish Freestyle Battles using Neural Networks., , , , , and . CLEI, page 1-9. IEEE, (2021)