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A Generative Artificial Intelligence Empowered Chatbot: System Usability and Student Teachers' Experience.

, , , and . ITS (1), volume 14798 of Lecture Notes in Computer Science, page 330-340. Springer, (2024)

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Motivation related predictors of engagement in mobile-assisted inquiry-based science learning., and . EDUCON, page 1222-1229. IEEE, (2018)Business simulation games: impact on SOLO taxonomy learning outcomes, learning performance and teamwork competency., , and . IxD&A, (Summer 2022)Teachers' Views on Integrating Augmented Reality in Education: Needs, Opportunities, Challenges and Recommendations., , and . Future Internet, 15 (1): 20 (2023)Web-based videoconferencing in online teaching during the COVID-19 pandemic: University students' perspectives.. ICALT, page 431-435. IEEE, (2021)A Snapshot of University Students' Perceptions About Online Learning During the Covid-19 Pandemic.. SLERD, volume 249 of Smart Innovation, Systems and Technologies, page 123-134. Springer, (2021)Learning by Building Chatbot: A System Usability Study and Teachers' Views About the Educational Uses of Chatbots., and . ITS, volume 13891 of Lecture Notes in Computer Science, page 342-351. Springer, (2023)Mobile-based assessment: an exploration of acceptance and motivation factors. University of Macedonia, Greece, (2017)National Archive of PhD Theses: oai:10442/44832.Motivating students with Mobiles, Ubiquitous applications and the Internet of Things for STEM (MUMI4STEM)., , , , , , and . EDUCON, page 37-38. IEEE, (2017)Measuring Student Motivation during "The Hour of CodeTM" Activities., and . ICALT, page 744-745. IEEE Computer Society, (2014)A Generative Artificial Intelligence Empowered Chatbot: System Usability and Student Teachers' Experience., , , and . ITS (1), volume 14798 of Lecture Notes in Computer Science, page 330-340. Springer, (2024)