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MON: Multiple Output Neurons.

, , , and . ICONIP (5), volume 1143 of Communications in Computer and Information Science, page 432-439. Springer, (2019)

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Improving fraud prediction with incremental data balancing technique for massive data streams., , , and . CoRR, (2019)A Proposed Framework for Collaborative Design in a Virtual Environment., and . SCSS (2), page 147-152. Springer, (2008)A Proposed Treatment for Visual Field Loss caused by Traumatic Brain Injury using Interactive Visuotactile Virtual Environment., , , and . SCSS, page 495-498. Springer, (2009)Body Detection in Spectator Crowd Images Using Partial Heads., , , and . PSIVT, volume 11854 of Lecture Notes in Computer Science, page 65-77. Springer, (2019)Improving Engagement of Stroke Survivors Using Desktop Virtual Reality-Based Serious Games for Upper Limb Rehabilitation: A Multiple Case Study., , , , and . IEEE Access, (2022)Fuzzy Deep Neural Network for Classification of Overlapped Data., , , and . ICONIP (1), volume 11953 of Lecture Notes in Computer Science, page 633-643. Springer, (2019)Game Design Considerations When Using Non-touch Based Natural User Interface., and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 237. Springer, (2011)Consumer Perceptions in the Adoption of the Electronic Health Records in Australia: A Pilot Study., , , and . ACIS, page 17. (2018)Validating the Proposed Framework for Visualising Music Mood Using Visual Texture., , and . INTETAIN, volume 429 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 142-160. Springer, (2021)A usability evaluation of Neuromender's upper limb game-based rehabilitation system for stroke survivors., , , , , , , and . SeGAH, page 1-8. IEEE Computer Society, (2017)