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An investigation of AI in games: educational intelligent games vs non-educational games.

, , , and . OCTA, page 1-4. IEEE, (2020)

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Learner Modeling Using Educational Games: A Review of the Literature., , , and . Smart Learn. Environ., 2 (1): 6 (2015)Enhanced Federation and Reuse of E-Learning Components Using Cloud Computing., , , and . ICSLE, page 159-166. Springer, (2014)Students' learning performance in a gamified and self-determined learning environment., , , and . OCTA, page 1-5. IEEE, (2020)An Ontology Based Approach for Selection of Appropriate E-learning Personalization Strategy., , and . ICALT, page 724-725. IEEE Computer Society, (2010)A Mobile Educational Game for Teaching Computer Architecture., , and . ICALT, page 161-163. IEEE Computer Society, (2015)Educational Computer Game for learning History: Impact on learners' level of knowledge and learners' satisfaction., , , and . ICTA, page 1-6. IEEE, (2019)Graphical UML View from Extended Backus-Naur Form Grammars., and . ICALT, page 544-546. IEEE Computer Society, (2006)An investigation of the factors affecting the perception of gamification and game elements., , , and . ICTA, page 1-6. IEEE, (2017)Investigating 5th-grade students' opinions and attitudes towards using an Arabic pedagogical agent., , and . ICTA, page 1-5. IEEE, (2021)An investigation of AI in games: educational intelligent games vs non-educational games., , , and . OCTA, page 1-4. IEEE, (2020)