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Blaze: A serious game for improving household fire safety awareness., , , , , and . IGIC, page 1-4. IEEE, (2012)Evaluation of Tensiometric Assessment as a Measure of Skill Degradation., , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 97-101. IOS Press, (2012)Serious games for analog telecommunications education., , , and . Future Play, page 251-252. ACM, (2010)Hand tracking as a tool to quantify carpal tunnel syndrome preventive exercises., , , and . IISA, page 1-5. IEEE, (2016)Eye Tracking and Speech Driven Human-Avatar Emotion-Based Communication., , , and . SeGAH, page 1-5. IEEE, (2020)The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment., , , , and . QoMEX, page 1-6. IEEE, (2015)Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework., , and . IEEE Trans. Games, 13 (3): 263-274 (2021)The effects of audio on depth perception in S3D games., , , , and . Audio Mostly Conference, page 32-39. ACM, (2012)Enhancing the accessibility of serious games: A case study with Foodbot Factory., , , , , , and . IISA, page 1-4. IEEE, (2021)Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism., , , , and . IMCL, volume 1192 of Advances in Intelligent Systems and Computing, page 3-12. Springer, (2019)